![]() Once you get closer to the endgame, its better that you make a bit more of an active effort to produce the cookies and make a few important decisions. You have it on in the background while you work, sleep or do other things, and the cookie production multiplies exponentially. It’s a really simple game that isn’t designed for you to actively play. Just to strip back the realm of possibility and turn it into a cookie production machine. This is, for all intents and purposes, the entire purpose of the game. There is no good or evil, no right or wrong, only cookie production. You create an economy where its sole purpose is to create more cookies. Then things quickly go off the rails as you increase your cookie clicking empire to a realm that doesn’t make any real sense. Then more, then you buy some grandmas who can produce more cookies. Click it a few more times and you can buy a cursor that clicks for you. You click on the cookie, which creates more cookies. No planets, no people, no space, only cookies. As your customers consume cookies, the cookies consume everything, until eventually, there is nothing else left in the vast cookie filled universe than cookies. Click the cookie to produce cookies to produce more ways to produce more cookies. The cookie must always be clicked and you must always be clicking it, even when you can’t. You always click the cookie, even when you are not there to click the cookie. Cookie Clicker is a game about clicking a cookie.
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