![]() Additional and advanced sets of blocks may be introduced over time, and this first set could be used for upcoming Osmo games. The concept is intended to be as modular as the unique blocks used to play it-it's all just blocks of code, after all. Once the game hits the market, Osmo hopes the blocks become a platform unto themselves. They always just go ahead and build something, and it’s open-ended.” You never have to teach a kid how to build with Legos. You don’t have to push anyone to learn coding, they’ll just want to do it on their own. “We think there’s sort of a ‘Lego coding’ concept that’s missing, the kind of product that gets kids excited about it. He sees Osmo Coding as a fun introduction to the thinking and logic of computer science, while teaching more complex ideas as the game goes along. “There’s a lot of talk about coding being the next essential learning experience for children,” says Osmo CEO and co-founder Pramod Sharma. That helps make the game more accessible to young kids who speak any language, and the hands-on aspects of arranging and experimenting with the blocks make it more engaging. Other than the numbers on a few of them, there’s no text on the blocks. One useful block looks like a repeat button on a music player and lets kids loop chunks of code, and you can twist parts of the blocks to send Awbie in a new direction. You snap together numbered blocks along with commands such as “run,” “jump,” and “grab,” as you guide a tiny monster named Awbie on his eternal quest for more strawberries. Osmo Coding begins with an assortment of modular magnetic blocks. We wanted to literally make those building blocks that can teach kids how to think about it.” Now, Zekelman and Hu both work at Osmo full-time. That’s what we tried to teach, that it’s a way of thinking and a way of problem-solving. My epiphany was that coding isn’t difficult, it’s really just a way of thinking. "As I was designing this," Zekelman says, "I was learning to code. The initial version of their game was called Strawbies, and looks a lot like it does today. Zekelman, an industrial designer, and engineer Hu tried to bring tangible-learning research into the real world of programming. "an almost transcendental video game experience… a stellar example of electronic music's potential impact on indie video game production." - londonfuse.ca Download for MacOS - server 1 -> $0.The game started as Ariel Zekelman and Felix Hu's student project at the Tangible Interaction Design and Learning (TIDAL) Lab at Northwestern University. It all adds up to something otherworldly and just. a relaxing, meditative experience about going with the flow. "wonderful gameplay… beautifully polished and tantalizingly atmospheric… Osmos mixes puzzle, action and strategy remarkably and all the while does it with great finesse and style.". "a beautiful, absorbing experience… brilliant to look at… the best videogame music I've heard… will make you forget your cares and immerse you in the game… you'll find yourself returning for the experience." - Editor’s Choice Award, IGN and chosen by many websites in their best-of-year lists. * Independent Games Festival finalist in three categories: Seumas McNally Grand Prize, Excellence in Design and Technical Excellence * Winner of the "Best in Show" and "Fun/Compelling" awards at IndieCade. * 5 languages: English, French, German, Spanish and Italian. * Dynamic time-warping: slow down the flow of time to outmaneuver agile opponents speed it up to raise the challenge. * Sublime electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more. * Procedural content: play random versions of any level. * Confront attractors, repulsors and intelligent motes with similar abilities and goals as you. ![]() * Progress from serenely ambient levels into varied and challenging worlds. From this fundamental balance, Osmos leads the player through ambient playgrounds, deep solar systems, competitive petri dishes, dense mote-fields, and more. Your goal is to grow by absorbing smaller motes, but to propel yourself you must eject matter behind you, causing you to shrink. This multi-award-winning game features beautiful, physics-based gameplay, dreamlike visuals, and an atmospheric electronic soundtrack. A combination of physics, survival and classic eat em up" - WeDoCodeĮnter the absorbing world of Osmos: part ambient, cosmic simulator, and part Darwinistic game of survival. ![]() What does Osmos do? "Named as iPad Game of the Year for a reason, Osmos is a fantastic game.
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